History log of /ArduinoCore-samd/variants/circuitplay/ (Results 1 - 8 of 8)
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020b419f27-May-2019 Martino Facchin <m.facchin@arduino.cc>

Merge pull request #412 from James-Aylward/patch-1

Fixed an issue with interrupt pins


fa50755725-May-2019 James Aylward <46735052+James-Aylward@users.noreply.github.com>

Fixed an issue with interrupt pins

https://learn.adafruit.com/assets/47156
Fixed the discrepancy between the circuit playground diagram and the code. In the diagram, button A is labelled

Fixed an issue with interrupt pins

https://learn.adafruit.com/assets/47156
Fixed the discrepancy between the circuit playground diagram and the code. In the diagram, button A is labelled as an interrupt pin even though the code does not reflect this. This change fixes the issue.

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92efd74530-Apr-2019 Martino Facchin <m.facchin@arduino.cc>

Add missing forward declaration of PINCOUNT_fn()

a536cc8015-Oct-2018 Jonni Westphalen <jonny.westphalen@googlemail.com>

make PINS_COUNT dynamic

806de12423-Jun-2017 ladyada <limor@ladyada.net>

match variant to shipping rev G hardware

59cdbd5c20-Dec-2016 Martino Facchin <m.facchin@arduino.cc>

Update Adafruit CircuitPlay to 1.6.10 compliance

f19c919019-Dec-2016 Cristian Maglie <c.maglie@arduino.cc>

Removed redundant defines from circuitplay variant

e4124f7119-Dec-2016 Cristian Maglie <c.maglie@arduino.cc>

Added Circuit Playground Express board